Payoff Matrix
Classic: T > R > P > S and 2R > T + S
Run tournaments of strategies in iterated prisoner's dilemma—watch cooperation evolve through reciprocity
Classic: T > R > P > S and 2R > T + S
The Prisoner's Dilemma is a fundamental problem in game theory that demonstrates why rational individuals might not cooperate, even when it's in their best interest to do so.
Two suspects are arrested and interrogated separately. Each can either cooperate with their partner (stay silent) or defect (betray them). The payoffs create a dilemma: mutual defection is worse than mutual cooperation, yet defection is the dominant strategy in a single round.
When the game is repeated, cooperation can emerge. Famous strategies include:
Robert Axelrod's famous tournaments in the 1980s revealed that "nice" strategies (those that never defect first) tend to outperform purely selfish ones in iterated games. Tit-for-Tat won both tournaments, showing that being nice, retaliatory, forgiving, and clear is a winning combination.
For a true dilemma: T > R > P > S and 2R > T + S (to prevent alternating defection).